Teemo goes well with Caitlyn, as he also benefits from adding Poison Puffcaps into the opponent’s deck. With the strong Piltover and Zaun trap package, featuring both Flashbomb Traps and Poison Puffcaps, she will very easily level up and deal a lot of face damage. This deck is made to fulfill the Caitlyn fantasy. I expect Caitlyn to be an interesting champ in high-synergy decks such as a Shroom deck – but she will be limited to those archetypes. ![]() Finally, even when you do give her the support to fulfill her fantasy, she still is quite unimpressive for a level 2 champion. Also, her reliance on striking is detrimental. This should limit her to Shroom archetypes unless there are more Traps to be revealed in upcoming spoilers. I think she really needs more than just Flashbomb Traps to level up, and she is not impactful enough in her level 1 form. I gave Caitlyn a 3.0 rating, which is pretty low for a champion. This level 2 isn’t overly impressive either, but what it does will be very relevant and impactful in a deck with a lot of Traps. She also deals face damage that scales with the number of Traps triggered on a given turn, which helps finish games. It is also very important that Caitlyn herself doesn’t need to see Traps activate to level up, making the condition much easier to fulfill granted you’ve planted enough Traps.Īt level 2, Caitlyn gets to shuffle 4 Flashbombs instead of 2, giving you a way to control the opposing board. This level-up condition is much easier to achieve with Poison Puffcaps. However, the Traps triggered don’t have to to be Flashbomb Traps. ![]() This isn’t a small task for a deck relying on Flashbombs as those come in small numbers. To get her to level 2, your opponent needs to trigger five Traps that you’ve planted in their deck. Sometimes, Flashbomb Traps will have very little impact on the game – you need to either reach a critical mass of them, or somehow set up for them efficiently, or abuse relevant Trap payoffs.Īll in all, Caitlyn’s level 1 is far from impressive, but the decent statline will help her a lot. You don’t know when they’ll hit, and, if the opponent has several units, you don’t know what they’ll hit. The downside with those Traps, however, is the randomness. If you manage to reach a critical mass of Flashbomb Traps, it will be very hard for the opponent to hold onto his units. ![]() They are similar to Poison Puffcaps, but, instead of dealing Nexus damage, they damage a random opponent’s unit.įlashbomb Traps are obviously great against 1-health units, and they can chip away at bigger units, making it easier for you to deal with the opposing board. To evaluate Caitlyn, we need to talk about Flashbomb Traps. Her gameplay is centered around Traps – she puts Flashbomb Traps into the opponent’s deck and levels up after 5 Traps trigger. Caitlyn is a cheap champion with a good statline and the Quick Attack keyword to attack safely.
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